A Beastlord is a warrior who has developed a bond or gained control over a single animal, known as a Warder. Beastlord Spells, Disciplines, and Abilities List, Barbarian, Iksar, Ogre, Troll, Wood Elf, Vah Shir. Beastlord Unlike the magician's elemental pet, which (for instance) requires the magician to make a choice between having a pet able to root foes (earth) or able to stun them (air), or able to inflict significant melee damage at the expense of tanking (water), the beastlord's singular warder strikes a middle road among those three paths, being able to provide stuns, heavy damage, offtanking, and movement impediment (via the Hobble of Spirits AA snare) in one consistent pet. Tame Warder can be used once a mob that is tameable is knocked down to at least 50% health (25% health for exotics). At level 10 the Beastlord gains the ability Tame Warder which can be used to add a new warder to their arsenal. Reply. The Beastlord class is a unique class that is a hybrid of the Shaman and Monk parent classes. Take your favorite fandoms with you and never miss a beat. Pets summoned by different levels will come with a level based on the spells used. Links to All Relevant Categories for: Scout > Animalist > Beastlord: Spells: Equipment: AAs and Prestige: Contents. The warder solidifies the beastlord's status as one of the game's three dedicated pet classes (alongside with the magician and the necromancer). The haste percentage and other statistics all increase as the line of buffs gets upgraded over the levels. At level 10 the Beastlord gains the ability Tame Warder which can be used to add a new warder to their arsenal. Equipping the EM will potentially allow the pet to be summoned at a higher level. Beastlords are primarily a melee class, with the ability to wear leather armor and wield blunt weapons, or use their bare hands to attack. They can focus these energies into themselves and their warder pets. Take your favorite fandoms with you and never miss a beat. EverQuest II Patch Notes [01/12/21] All EverQuest II Servers will be brought offline on Tuesday, January 12, 2021 at 7:00 AM PT (15:00 UTC). Radits. From the level 68 Growl of the Beast onward, the strength component gets replaced by a more useful flat percentage damage increase to melee swings, similar to the effects gained from a. Beastlords share ever battle with their warders, fighting along side these fierce companions or falling back to heal and aid. The Beastlord must not have a warder summoned to be able to use Tame Warder. The warder does, however, have its downsides compared to the four magician pets. Each race starts with one of the warder families. The following, in order of acquisition, is a list of effects warders can gain from their master's pet-only buffs: The warder can also benefit from any of the targetable buffs the beastlord can provide to players, such as the Ferocity line and Talisman line. Unlike the magician's elemental pet, which (for instance) requires t… Archived. Beastlords: Q&A with Akil Hooper. Added For a Beastlord this is something like a double edged sword. Beastlords can heal and add an ally's health and mana regeneration as well, making them a well-rounded ally in battle. This diverse array of skills allows Beastlords to be effective solo adventurers at … Beastlord pets are called Warders. Nearly all of them stack with each other, with a very few exceptions in which certain buffs are mutually exclusive, or are limited by a long cooldown or brief duration. Barbarian, Iksar, Ogre, Troll, Wood Elf, Vah Shir Beastlords can imbue their pets with powers and combat enemies with hand-to-hand skills or with weapons. Some choose to take this over Innate Regeneration. One of the hottest topics surrounding the new expansion EverQuest II: Age of Discovery is beastlords - a favorite since the original EverQuest game. Primarily a pet class, it focuses on DPS (damage per second), although the Beastlord is able to perform many other roles. 4 years ago. In the Uncategorized Spells category. Please keep it on topic and to the point. LF Wood Elf Beastlords Gwelian is wisely seeking out wood elves in the Faydark area to share the blessing of Tunare with. Step 1 is the most tricky part of the entire epic. They depend upon coordination with their warders and well planned spells to finish every fight, but they can also aid a group through their spells and melee abilities. This proc can fire a limited number of times before the beastlord will need to recast the buff - eight charges in the original Friendly Pet buff, and sixteen charges in its upgrades in later expansions. Shadows of Luclin Beastlord pet tanking changes and 3box composition. They are not as dependable at tanking as a magician's air or earth pets (but deal more damage than either) and are not as effective at dealing melee damage as the magician's water pet (but are considerably more tanky). https://everquest.fandom.com/wiki/Warder?oldid=9308, The ability for the warder's melee swings to, Beginning with the level 51 Spirit of Wind, the damaging proc also, Beginning with the level 70 Sprit of Oroshar, the damaging proc also provides the warder with a. The ability to shift into a more defensive or more offensives state, through two lines of buffs beginning at level 87. This gets much easier to cope with after gaining the Spellbreaker's Guard buff line at level 75, but remains a consideration when making a beastlord for use in a progression guild or on a progression server.. Beastlord is a unique class which combines some powers from the Monk and Shaman classes along with a powerful pet. The warder stays with or nearby the Beastlord from the earliest stages of their development and it is this 'pet' that makes a Beastlord into a powerful fighting force; as the Beastlord advances in strength and experience so does their warder companion. Likewise, if a beastlord dies and gets a rez in order to rejoin the fight, the beastlord lacks a strong option for quickly summoning a new pet and getting that pet functional for battle in a hurry without a large investment of time and mana. Beastlord pet tanking changes and 3box composition. The form the warder takes depends on the race of the beastlord. Bard and Enchanter are the other two. Races The warder's good-all-around stats and assortment of utility proc buffs make it a strong generalist pet that brings a lot of power to any situation the beastlord faces. The warder depends heavily on buffs provided by the beastlord, since the the warder possesses no innate procs or offensive spells of its own, and lacks (for instance) the iconic high base health of a magician's earth pet or the high base damage of a fire pet. Increases the duration of Bestial Wrath by 5%. They can "de-buff" enemies with spells, and possess modest healing abilities. The warder's extreme dependence on its master's buffs can make resummoning the warder after it dies during a fight a very impractical proposition, especially considering that beastlords lack any ability to root foes. Unless it has been renamed using a Potion of Companion's Amnesia, a beastlord's warder will always be named "Soandso's warder," where "Soandso" is the name of the beastlord. The warders are broken up into 16 families: 12 normal and 4 exotic. Close. EverQuest Wiki is a FANDOM Games Community. Last Edited: 12 Oct 2013 3:55 am. April 23, 2012 at 3:10 pm | # Been checking but seems nothing has been updated yet. Beastlord pets are called Warders. The lack of a ranged combat option for the warder makes the pet vulnerable to being devastated by AoE damage when raiding - something which magicians can often avoid by switching to a fire pet and positioning it far from a boss. Each race starts with one of the warder families. Their pets have unique offensive characteristics via the beastlord ability to imbue their pets with a multitude of different warder-only proc effects. Level: 1: Icon: Name: Class: Effect(s) Mana: Skill: Target Type: Expansion: Salve: PAL/1 RNG/1 BST/1: 1: Increase Hitpoints by 5. The ability to mitigate incoming spell damage by a large percentage, with an increased chance to resist damaging spells outright, from a line of buffs beginning with the level 75 Spellbreaker's Guard. The beastlord's strong ability to heal and protect its pet makes moloing with a deadly wizard merc, rather than a cleric merc, a distinctive option for the class - whereas a magician would nearly always be better off in the company of a cleric merc instead. Beastlords are the masters of raw nature, who focus this energy into themselves and their warder pets. Reagents are cheap and you should be carrying multiple stacks of them at all times, so invariably you want to re-summon until you get a max pet, whether soloing or in a group. I quit playing for a few years. 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