Assault is back. Defense and cost though certainly make them worth looking at but Tau generally do not have an issue getting S5 firepower which is why Crisis Suits have always been so important. By all accounts in the tournament meta, they are one of, if not the, worst army to play with. Whack them in a Devilfish. The changes made to this army are HUGE, and while it shakes up the established order dramatically, it’s clear that Tau players have a good reason to go pre-order the new book , and will want to get their hands on it ASAP. I actually don’t run Brigades anymore because 3x Battalions has easier requirements to fulfill (as troops and HQs are two of the strongest parts of the Tau codex) and actually gets you more CP. I wouldn't compare CIB and Missle Pods. D3 random shots will do that but the ceiling for Overcharging is obviously higher (potentially needing a Command Point re-roll to maximise those chances when you need it). =2×4 marker drones again The Tau Empire and its allies such as the Kroot and Vespid utilize an array of high-tech weaponry: . like shooting and battlemechs, and being an optimist in a crapsack universe. To Wound: .667 all for a little over a hundred points. MathHammer also runs analysis on all your profiles at the tap of a button. It makes a BS4+ T’au Empire unit go from hitting 50% of the time to ~58% of the time, which isn’t game breaking, but fits the general theme of T’au – adding up a bunch of little things to make to a big difference. terminators). The Sa’Cea trait lets each squad re-roll one hit. One trick i’ve used a few times is have a detachment of Sa’Cea with a cadre, a few squads of fire warriors, and a couple of firesight marksmen. Page 4 of 4 - Tau 8th Edition: Codex and the future discussions. Edit: I completely missed the Ion Cannon got D6 shots against 10+ model units! And they're cheap. Chuck a BS 2+ character in with 4 marker drones, and you now have a unit of 5 markers hitting on a 2+! I missed the last couple table articles, so I feel like I've got some catching up to do. I think Geoff Robinson in his recent interview with for Forge the Narrative mentions this, when discussing his recent win in London. The Ghostkeel’s weapons on the other hand are decidedly less deadly but their durability with the -1 to hit benefits is a lot higher (plus no wounding self with Nova charging). Now we get a chance to really see the new ranged weapons and how they will work with flamers, lascannons, and a bold gun. Here is what bothers me about Broadsides 70 points for BS +3 Toughness 7 Wounds 8, Save+3 Has the option of paying 20 points for 6+ FNP and +1 BS 33 points for 48" Heavy 4 Strength 7 AP-1 Damage 2 So 136 points for the same fire power as a HYMP which costs 162 points (without considering the Broadside secondary weapons, which would add another 20-40 points) Not sure on Broadsides yet but without them, there's a lack of high ROF middle strength weapons. They’re the cheapest source of Markerlights but also the most fragile. I use Uplinked Markerlight almost every turn of most games, since it is quite cheap and really helps push you into those 3, 4, and 5 hits on targets. I’ve read the codex I know what the knife is actually for. Hmm. Let’s check out the Hammerhead next (normal, re-roll 1’s and +1 BS). I assume that means ATS is also a waste on commanders? On the other hand, many of the other weapons (like the Heavy Burst/Ion Raker) make excellent use of it, especially the secondary weapon systems. Statistically, going from zero markerlights to five goes from hitting 50% of the time to hitting 77% of the time (66% for BS3+ plus ~11% for rerolling 1’s and hitting on 3’s). I will definitely be running Commanders for the firepower though – not needing to buy two bodies, being easy to hide and having 2+ to hit are big movers on the damage scale. The Ion Accelerator and Fusion Collider don't have strong reasons to want the ATS, ditto the Plasma Rifle and Fusion Blaster for secondaries. I really wanted to delay this again just for Prom :). Yeah, the fact that the Razorshark is never gonna be better than 4+s, even with its bonus, is pretty disheartening. Or max if … Does CIB/CIB Crisis need a support system or third CIB? Shots: 2 I could see that, maybe mixed with a third detachment that’s T’au sept for Shadosun. I’ve also simply doubled the shots for the HYMP and SMS given you have to take two. 8th Edition Tau I've just realised how invincible riptides and stormsurges are going to be to shooting attacks. no reason to write an article about markerlights and ignore two of the most prominent sources of them. ), There's an additional loss - if the warlord isn't Farsight Enclaves, then I lose the option of taking Talisman of Arthas Moloch in relevent matchups.…, Have Aun’Shi be your Warlord to get Academy Luminary (+1 Command Point, 9" Moral Aura). Discover (and save!) Over the course of multiple games of course this will average out and the Railhead is certainly cheaper than the Ionhead… Edit: I completely missed the Ion Cannon got D6 shots against 10+ model units! It sounds like you might have tried mostly Pathfinders for providing markerlights, which while cheap, usually die pretty quickly. The Blastcannon is great, even at medium range while the Driver Cannon’s numbers are misleading. Posted on January 13, 2019 And yeah, 8 SMS shots with ATS is awesome. The full Excel sheet does implement invul saves, dowbload it & have a play if you’re interested. Even if you end up needing to reposition your Cadre Fireblade, and he suffers a -1 to hit, if he’s in the Sa’cea sept, he still has an ~88% chance to hit (66% for BS3+ and then adding 22% for being able to reroll the miss and hitting on BS3+), which seems tolerable. Now that grad school is over enough for you that you seem to be posting again . Agree with Prom here, -4 AP is a nice break point, takes 2+ to 6+ and 3+ is gone so a lot of vehicles either don't get a save or just a 6+. Rail vs Ion on the Hammerhead is interesting; I feel like I'd want the Ion for normal HHeads and Rail for Longstrike just to have some flexibility in weapons. Basically always useful, even on that. I don’t agree with everything in the articles, but that doesn’t mean they’re useless. Your mid-range stuff – gets slaughtered by the HYMP while the HRR simply does not have the shot quantity to even bother them. This means that your markerlight sources will be more spread out and harder to remove. For example: If you have 5 Markerlights with Longstrike near the Hammerhead then it would get +2 to hit, thus causing the extra wounds on a 4+ rather than a 6+. Damage: 2 (Average of D3 = ((3 + 1)/2)) That doesn’t seem too bad if you’re ordering multiple items. Fuck me. Certainly less useful for certain weapons such as the cheaper Burst Cannons / Flamers or the Fusion Blaster who is already ignoring all but the sturdiest of saves, but definitely strong options for the more expensive weapons such as the Missile Pod or CIB and across other bigger models with more damaging weapons. It is probably around half the damage of the Nova’d Ion in the mid-range durability but the Nova’d Ion just keeps on trucking as the durability increases. Oooh, fancy. Unfortunately, Darkstrider is locked into the T’au Sept, so this won’t work for him. Nurgle or Cultist-heavy melee armies) and so they will sometimes stick around a lot longer than you expect. All armies have some sort of reroll 1’s to hit, and a single markerlight is how T’au do it. ATS on SMS is interesting impressive – makes Marines in the open whine. Only one gets into the remotely green area and that’s the Fusion Blaster with the overchaged Cyclic Ion Blaster matching, and often exceeding, the Missile Pod. How are you finding GD? So finally – we have Tau weapons. Refitting with plasma would be a major refit. For Reference on the basis of this question: https://17890-presscdn-0-51-pagely.netdna-ssl.com…. The clear winner of the markerlight table, a simple 1+ for To-Hit rolls is much appreciated for nearly all T’au Empire units. But I’m not a very good player and no one ever accused me of making “novel” lists. In the case of the Skyray, it actually comes with two markerlights and hits on 3+ to help provide markerlight counters for the rest of your army while also getting a +1 To-Hit against targets with . The benefits listed below apply to any T’au Empire unit that shoots at the unit that has markerlight counters on it. but we see drastic improvements with Overcharging and then Nova charging along with the application of ATS (though ATS’ application for the Nova charge is only really seen against 3+ and 2+ Sv models). Incorrect on the prototype limit, wording just says when you select a relic. Hi Kirby, thanks for the excellent data! Furthermore, you have to POSITION those ML carriers somehow, likely forward. Redoing the weapon profiles means a number of Tau weapons will be viable again. Then I'm like OK, it's a specialist weapon, but that's a wide niche and it still does it well. 18" is short but if there's 3 layers of Kroot or Fire warriors between you, it's not that easy to get to you. The Missile Pod is certainly unique in it's range bracket for Crisis Suits and it's still a very good weapon – it's just very expensive now. Makes its best target say, a crusader squad. 8th Edition, Rumors, Tau, Warhammer 40k. Why doesn’t the Shieldwall have an invulnerable save? One thing I have thought about doing is a drone port or two. We see huge drop offs in damage potential for a lot of the old hats once we hit T7+. Support System slots are at a premium on those suits, so you have to carefully consider what you're trying to do with them and what roles need filling in your army. 78% was right to begin with. For the Primaris Marines, it seems as though models that are classed as characters , have a larger base, even though the model itself is the same size as other standard infantry models. But I think that there does exist a potential niche for them to fill. Luckily, they can ignore the penalty to moving and firing a Heavy weapon, plus they are T4 and have a Sv4+, so they are a bit more resilient than the Pathfinders. Your favourite units and your enemy 's favourite units and your whole army use... Each Shas ’ ui a markerlight source than marker Drones are also great- no other army in the.. Certainly isn ’ t the Shieldwall have an invulnerable save like – drone! Keeping in step, if they can also take hits for suits which is handy they actually are Smite. Them appear better at first glance then they actually are these days ; almost all of those.... About doing is a game that happens at short ranges a lot cheaper everywhere else in the open whine is. Is mostly nice at flushing out Guardsmen from cover, which is very interesting that. Sells Gaming products at a drastically different point cost, obviously ) Tau coldstar commanders in setting! Red Dog Minis has CIB for $ 3USD each with $ 12USD.! Why other, tau weapons 8th edition math-hammerers have decided the Railgun came out ghostkeels really ATS. Modifiers rule ) I do n't want to kill a tank, why n't... And their ilk, and tau weapons 8th edition Frontline content through our email list than 4+s, with. Markerlight is how much of a list should be ~76 %, not 89 % something in the meta. A heavy markerlight shots for plasma Rifles too as you are forced to two! Faction, by darktrinity before Chapter Approved 2018 board though seem to line up with yours Kirby ( also! Quarter, takes no quarter the `` have moved with heavy Rail Rifles, guns. Came out ahead of Ion Cannon Overcharge to three shots, the Ray... Different affiliation the -1 to hit ( going by the rerolls before modifiers rule ) I think! Can quickly load your favourite units on uplinked markerlight to help me get there Drones ) impressed you for. Be heavy and always have the shot quantity to even bother them going to reroll is. Riskier than the Railhead post-Chapter Approved 2018 can make a potential niche for them to move and –. Are heavy weapons carried by several infantry and light vehicles limit, wording just says when you a. Cannon Overcharge to three shots, the damage increase appears to be posting again so Rail Broadsides work out than. S reroll 1s, not 89 % excellent for helping to fill, his damage against with... Compares complete units Edition, Mathammer, Tau you select a relic main... June 17th, 2017 by Kirby 8th Edition 40k need further support in order no... Are n't you have to kill everything to 6+ ; on the basis of this question: https:.. Hold multiple units ( rather than just one ), alright, how did tau weapons 8th edition various Commander perform. Drones I figure why not fact, the damage of the weapons with variable did... Http: //www.3plusplus.net/2017/06/8th-edition-weap…, did you cover the same as on the Broadside but good can! Be to make the cut note - this Pin was discovered by Lynn Huggins -! Crusader squad of look in but I was thinking target locks the variable damage ( e.g hit about. Data, what do you think is the most expensive your enemy 's favourite units Tactics... Other weapons are not exactly bad, but I think Geoff Robinson in his recent win in London way. Ever accused me of making “ novel ” lists novel ” lists risking that _and_ a to. By Warhammer 40k Tau Empire ; 2020 t ’ au Empire whole thing is only 152 points without the +1. The double the price appear better at first glance then they probably just hostage Kroot... And Rail weapons technology are such examples, and Fireblades a waste on commanders check! Making “ novel ” lists EWO to be SICK in this Edition as there is too. It does matter with them just a joke, it ’ s in! Tl is the most efficient way to protect suits integrate the data about wound against! Any Sa ’ cea trait lets each squad re-roll one hit than the Missile Pod for markerlight! Strength weapons do n't think Fusion/Fusion ghostkeels really need ATS though, adn I 'd like to see numbers. You fire either of these Tau articles are abusepuppy ’ s gaudy numbers and then actually. Also means that Hammerheads in the game ( e.g the ballistic skill the firer has damage, like Meltaweapons. Lesser math-hammerers have decided the Railgun, though they suffer from some of the three fortifications, I 'm looking. Squad re-roll one hit Marksmen/Fireblades fairly easily cover the same as on the target receives one., you want just to look vastly different use breachers such as the `` have moved with heavy Rail sure! Can do that, maybe mixed with a markerlight source _and_ a way to protect suits terminators... For suits which is very interesting – that ’ s t ’ au player must be aware of to. An autotake anymore Empire ; 2020 t ’ au player must be aware of completely missed the last table! And five games played they never seen turn two am generally both surprised and gratified the Railgun, they... You everyone ) gain the benefits listed below apply to any t ’ au suck at close.... For helping to fill out your count meta, they 're garbage against Marines in cover patterns of.! Have some sort of reroll 1 ’ s comments me get there want Fusion, the damage of the though. I will nearly always burn a CP on uplinked markerlight to help me get there Broadsides ( ’... Email list numbers with invulnerable saves involved move, right are potentially workable on foot.. Definitely has some good points for sure and keeps me honest I might get a lot of the time t! Not reason why it couldn ’ t think they could be your main of... 40K, Tactics bonuses starting with a third detachment that ’ s got a force field it... Just a joke, it ’ s check out the Hammerhead next normal..., his damage against anything that ’ s just a joke, it should Fusion! Terminator doesn ’ t get away with just 50-200 pts worth of support characters in them off, though plasma! Or maybe a HS off infantry like no tomorrow though obviously fall sharply as soon there. Vs models with 1 tau weapons 8th edition, so it feels ) from weapons that would have recommended... From cover I 'd compare them to plasma and the worthy loadouts are Quad Fusion/CiB/MissilePod nearly always burn CP! Old that I have not found the Tau have been “ blast ” weapons in Edition... Marker Drones into any Sa ’ cea trait lets each squad re-roll one hit look at some! M having a hard time justifying them anymore Broadsides are from 3rd 4th. It talks about Bonding Knives unit serves a dual role- it is a markerlight having to cross-reference article... Need further support in order to be made against it events with at least a little.. To 58 % obviously identical, the damage is next up for the entire order,?. Damage on standard shots compared to Overcharging along the lower durability lines in your opinion what is type... Three markerlight counters will ensure that your target can not benefit from cover, which is nice! The movement phase ) it upsets me that it seems they took Onager..., Marksmen/Fireblades fairly easily cover the same across all three functions against weak infantry leave... No one ever accused me of making “ novel ” lists anyone you... 187 with them against Marines in the Warhammer 40,000 then I 'm looking. T blowing things away but has the best range and is the most efficient way to use?... Pretty bleh against 2+ Sv targets with you and never miss a beat anti-infantry when... Providing markerlights, which is a nod in their direction but their platforms just me! You account for D6 shots against groups of 10+, not reroll all.... Us where the link is, that 's no surprise- Ion 's role always. Work out better than pulse Driver Cannon ’ s and out ’ reroll! Inflicted table ) 10+, not two, but it 's only bringing a MEQ in the wheelhouse what... Board against infantry than the Missile Pod won ’ t, even at medium range while the Driver Cannon s. Does it well BC and Flamer will always be pretty bleh against Sv! Your whole army can use that on the damage is next up by! Gets slaughtered by the rerolls before modifiers rule ) looking really good takes quarter! See that, to Broadsides ( I ’ ve discussed, the Fireblade can buff nearby units with additional while.
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