51969264 8. Code: 1708420600 - Copy it! All Updated. 1 hour ago, C++ | Roblox Dragon Ball Rage Stats Hack 2017 … If you are happy with this, please share it to your friends. You may like. Here are Roblox music code for Screaming Kid (Super Loud) Roblox ID. Pastebin.com is the number one paste tool since 2002. Goku Clothes Roblox Id. goku mui vs jiren roblox, Dbor story mode ep 2. Please click the thumb up button if you like the song (rating is updated over time). Remember to share this page with your friends. goku simulator event tournament of power roblox, This is a way to get ui in dbn roblox if you are still confused step one. math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10, Lightning(SPos1, SPos2, 4, 3, "Bright blue", .3, .56), PHP | you dont need to credit me for this. Press on the buttons to copy the numbers (Button Does NOT work for iOs, but you could still copy the ID’s). math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10. local rs = game:GetService("RunService").RenderStepped, ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}, ----------------------------------------------------, hed.face.Texture = "rbxassetid://34668268", char["Body Colors"].HeadColor = BrickColor.new("Pastel brown"), char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown"), char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown"), char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown"), char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=393374766", char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=237836991", function lerp(a, b, t) -- Linear interpolation, function slerp(a, b, t) --Spherical interpolation, return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r), local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components(), local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components(), local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position, local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right, local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up, local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back, if not (t < 0 or t == 0 or t > 0) then -- Failsafe, local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}, local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}, return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))), newWeld = function(wp0, wp1, wc0x, wc0y, wc0z), z.SoundId = "rbxassetid://303570180"--303570180, fx.BrickColor = BrickColor.new("New Yeller"), fx.Transparency = fx.Transparency - (1/20), fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5), p1.BrickColor = BrickColor.new("New Yeller"), p1.FormFactor = Enum.FormFactor.Symmetric, p1.CFrame = CFrame.new(-2.49043155, 8.24595642, -3.40113306, -5.48362732e-006, -0.978699088, 0.205299795, 3.27825546e-007, -0.205299854, -0.978699148, 1, -5.28991222e-006, 1.48639083e-006), p1.BottomSurface = Enum.SurfaceType.Smooth, b1.MeshId = "http://www.roblox.com/asset/?id=12212520", b1.Scale = Vector3.new(1, 1.60000002, 1.29999995), p2.BrickColor = BrickColor.new("Pastel brown"), p2.FormFactor = Enum.FormFactor.Symmetric, p2.CFrame = CFrame.new(-1.70008016, 8.14794922, -3.40013027, 4.24603923e-006, 7.4505806e-008, -1, -1.50268988e-007, 1, 1.49011612e-008, 1.00000012, 6.79109462e-008, 4.23316806e-006), p3.BrickColor = BrickColor.new("New Yeller"), p3.FormFactor = Enum.FormFactor.Symmetric, p3.CFrame = CFrame.new(-1.70003617, 8.71796131, -3.4000442, 2.57710985e-006, 6.95607483e-008, -1.00000012, -1.20466638e-007, 1, 9.95640903e-009, 1.00000024, 3.81086345e-008, 2.56423846e-006), p3.BottomSurface = Enum.SurfaceType.Smooth, b3.MeshId = "http://www.roblox.com/asset/?id=16627529", b3.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995), p4.BrickColor = BrickColor.new("New Yeller"), p4.FormFactor = Enum.FormFactor.Symmetric, p4.CFrame = CFrame.new(-1.77981007, 8.84795475, -3.40016508, 5.79576135e-006, 7.9450956e-008, -1.00000012, -1.80071311e-007, 1, 1.98458743e-008, 1.00000024, 9.77132402e-008, 5.78289018e-006), p4.BottomSurface = Enum.SurfaceType.Smooth, b4.MeshId = "http://www.roblox.com/asset/?id=19326912", p5.BrickColor = BrickColor.new("New Yeller"), p5.FormFactor = Enum.FormFactor.Symmetric, p5.CFrame = CFrame.new(-1.70003772, 8.46796131, -3.40004301, -3.43517968e-007, 2.98088111e-007, -1, -1.00421907e-007, 1, 2.38484063e-007, 1.00000012, 1.80640072e-008, -3.56389592e-007), p5.BottomSurface = Enum.SurfaceType.Smooth, b5.MeshId = "http://www.roblox.com/asset/?id=45916884", b5.Scale = Vector3.new(1, 0.899999976, 1), p6.BrickColor = BrickColor.new("New Yeller"), p6.FormFactor = Enum.FormFactor.Symmetric, p6.CFrame = CFrame.new(-1.89967656, 8.58795834, -3.44990659, -5.81936433e-007, 5.36502284e-007, -0.99999994, -1.3998249e-007, 1, 4.76898265e-007, 1, 5.76247672e-008, -5.94808171e-007), p6.BottomSurface = Enum.SurfaceType.Smooth, b6.MeshId = "http://www.roblox.com/asset/?id=62246019", p7.BrickColor = BrickColor.new("New Yeller"), p7.FormFactor = Enum.FormFactor.Symmetric, p7.CFrame = CFrame.new(-1.89918542, 8.31796837, -3.50097537, -4.62727087e-007, 5.36502228e-007, -0.999999881, -1.39982518e-007, 1, 4.76898208e-007, 0.99999994, 5.76247459e-008, -4.75598938e-007), p7.BottomSurface = Enum.SurfaceType.Smooth, b7.MeshId = "http://www.roblox.com/asset/?id=76056263", p8.BrickColor = BrickColor.new("New Yeller"), p8.FormFactor = Enum.FormFactor.Symmetric, p8.CFrame = CFrame.new(-2.62433338, 7.66397905, -3.4010179, -1.17798254e-006, -0.805111349, 0.593123376, -2.5008859e-007, -0.593123615, -0.805111527, 0.999999881, -9.58229293e-007, 4.4941558e-007), p8.BottomSurface = Enum.SurfaceType.Smooth, b8.MeshId = "http://www.roblox.com/asset/?id=12212520", b8.Scale = Vector3.new(1, 1.60000002, 1.29999995), p9.BrickColor = BrickColor.new("New Yeller"), p9.FormFactor = Enum.FormFactor.Symmetric, p9.CFrame = CFrame.new(-1.76505995, 8.56096649, -3.40065479, -9.73168881e-007, -0.0995008349, -0.995037436, -1.70322267e-007, 0.995037675, -0.0995009243, 1, 1.13823972e-007, -6.80968242e-007), p9.BottomSurface = Enum.SurfaceType.Smooth, b9.MeshId = "http://www.roblox.com/asset/?id=12259089", b9.Scale = Vector3.new(1.01999998, 1.04999995, 1.04999995), p10.BrickColor = BrickColor.new("New Yeller"), p10.FormFactor = Enum.FormFactor.Symmetric, p10.CFrame = CFrame.new(-2.0207715, 9.06097031, -3.39961624, -1.10652763e-006, -0.683569431, -0.729885519, -2.85231891e-007, 0.729885638, -0.68356967, 1.00000012, -3.22293062e-007, -8.40051371e-007), p10.BottomSurface = Enum.SurfaceType.Smooth, b10.MeshId = "http://www.roblox.com/asset/?id=12212520", b10.Scale = Vector3.new(1, 1.60000002, 1.29999995), p11.BrickColor = BrickColor.new("New Yeller"), p11.FormFactor = Enum.FormFactor.Symmetric, p11.CFrame = CFrame.new(-2.16468835, 8.78595829, -3.40089417, -1.41617738e-006, -0.989475727, -0.144699216, -4.36450762e-007, 0.144699067, -0.989476085, 1.00000024, -9.47996682e-007, -7.38401468e-007), p11.BottomSurface = Enum.SurfaceType.Smooth, b11.MeshId = "http://www.roblox.com/asset/?id=12212520", b11.Scale = Vector3.new(1, 1.60000002, 1.29999995), p12.BrickColor = BrickColor.new("New Yeller"), p12.CFrame = CFrame.new(-3.74216318, 6.74288082, -3.40101933, -1.20476273e-006, -0.553697288, 0.832718134, -3.31002866e-007, -0.832718611, -0.553697169, 1.00000036, -8.7345768e-007, 3.69213154e-007), p12.BottomSurface = Enum.SurfaceType.Smooth, b12.MeshId = "http://www.roblox.com/asset/?id=12212520", b12.Scale = Vector3.new(1, 3, 1.29999995), p13.BrickColor = BrickColor.new("New Yeller"), p13.CFrame = CFrame.new(-3.32689047, 6.86741829, -3.40101862, -9.81709945e-007, -0.319307148, 0.947651446, -5.6545997e-007, -0.947651923, -0.31930691, 1.00000048, -8.39551717e-007, 1.79318391e-007), p13.BottomSurface = Enum.SurfaceType.Smooth, b13.MeshId = "http://www.roblox.com/asset/?id=12212520", b13.Scale = Vector3.new(1, 3, 1.29999995), p14.BrickColor = BrickColor.new("New Yeller"), p14.CFrame = CFrame.new(-3.02689028, 7.96740961, -3.40101862, -1.33478545e-006, -0.750354111, 0.661036491, -5.20037702e-008, -0.661037207, -0.750354171, 1.0000006, -6.31296757e-007, 2.01137496e-007), p14.BottomSurface = Enum.SurfaceType.Smooth, b14.MeshId = "http://www.roblox.com/asset/?id=12212520", b14.Scale = Vector3.new(1, 3, 1.29999995), p15.BrickColor = BrickColor.new("New Yeller"), p15.CFrame = CFrame.new(-2.96531463, 7.75924349, -2.90101862, 0.342019022, -0.520305753, 0.782499552, -1.1920929e-007, -0.832718909, -0.553697407, 0.939693451, 0.189374983, -0.284806281), p15.BottomSurface = Enum.SurfaceType.Smooth, b15.MeshId = "http://www.roblox.com/asset/?id=12212520", b15.Scale = Vector3.new(1, 3, 1.29999995), p16.BrickColor = BrickColor.new("New Yeller"), p16.CFrame = CFrame.new(-2.96531439, 7.75924349, -3.80101967, -0.258820295, -0.534830391, 0.804343879, -1.78813934e-007, -0.832718968, -0.553697228, 0.96592629, -0.143308073, 0.215523779), p16.BottomSurface = Enum.SurfaceType.Smooth, b16.MeshId = "http://www.roblox.com/asset/?id=12212520", b16.Scale = Vector3.new(1, 3, 1.29999995), p17.BrickColor = BrickColor.new("New Yeller"), p17.CFrame = CFrame.new(-2.69075108, 7.07788849, -3.40101933, -1.13248825e-006, -0.319307148, 0.947651625, -1.1920929e-006, -0.947652161, -0.319306791, 1.0000006, -1.54972076e-006, 1.04308128e-007), p17.BottomSurface = Enum.SurfaceType.Smooth, b17.MeshId = "http://www.roblox.com/asset/?id=12212520", b17.Scale = Vector3.new(1, 3, 1.29999995), p18.BrickColor = BrickColor.new("New Yeller"), p18.CFrame = CFrame.new(-1.70003319, 8.71796608, -3.40004444, -2.37434961e-006, 1.78813934e-007, 1.00000036, -2.35242567e-007, 1.00000072, 3.27825546e-007, -1.0000006, 7.95440158e-009, -2.91315405e-006), p18.BottomSurface = Enum.SurfaceType.Smooth, b18.MeshId = "http://www.roblox.com/asset/?id=16627529", b18.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995), w1.C0 = CFrame.new(3.40111661, -0.744508088, 8.58160019, -5.48362732e-006, 3.27825546e-007, 1, -0.978699088, -0.205299854, -5.30481339e-006, 0.205299824, -0.978699148, 1.49011612e-006), w1.C1 = CFrame.new(3.40013766, -8.14794827, -1.70006609, 4.23192978e-006, -1.08796726e-007, 1.00000012, 2.9664772e-008, 1, 1.08796598e-007, -1.00000012, 2.96642924e-008, 4.23192978e-006), w2.C0 = CFrame.new(3.40013766, -8.14794827, -1.70006609, 4.23192978e-006, -1.08796726e-007, 1.00000012, 2.9664772e-008, 1, 1.08796598e-007, -1.00000012, 2.96642924e-008, 4.23192978e-006), w2.C1 = CFrame.new(3.40004802, -8.71796036, -1.70002759, 2.56299973e-006, -7.89943471e-008, 1, 2.47196947e-008, 1, 7.89942831e-008, -1, 2.47194887e-008, 2.56299973e-006), w3.C0 = CFrame.new(3.40004802, -8.71796036, -1.70002759, 2.56299973e-006, -7.89943471e-008, 1, 2.47196947e-008, 1, 7.89942831e-008, -1, 2.47194887e-008, 2.56299973e-006), w3.C1 = CFrame.new(3.40017533, -8.8479538, -1.77979064, 5.78165054e-006, -1.38599077e-007, 1, 3.46098972e-008, 1, 1.38598878e-007, -1, 3.46090907e-008, 5.78165054e-006), w4.C0 = CFrame.new(3.40017533, -8.8479538, -1.77979064, 5.78165054e-006, -1.38599077e-007, 1, 3.46098972e-008, 1, 1.38598878e-007, -1, 3.46090907e-008, 5.78165054e-006), w4.C1 = CFrame.new(3.40004182, -8.46796036, -1.70004117, -3.57627869e-007, -5.89495883e-008, 0.99999994, 2.53247009e-007, 1, 5.89496665e-008, -0.99999994, 2.53247009e-007, -3.57627869e-007), w5.C0 = CFrame.new(3.40004182, -8.46796036, -1.70004117, -3.57627869e-007, -5.89495883e-008, 0.99999994, 2.53247009e-007, 1, 5.89496665e-008, -0.99999994, 2.53247009e-007, -3.57627869e-007), w5.C1 = CFrame.new(3.44990563, -8.58795738, -1.89968324, -5.96046448e-007, -9.85101565e-008, 1, 4.91661183e-007, 1, 9.85104407e-008, -1, 4.9166124e-007, -5.96046448e-007), w6.C0 = CFrame.new(3.44990563, -8.58795738, -1.89968324, -5.96046448e-007, -9.85101565e-008, 1, 4.91661183e-007, 1, 9.85104407e-008, -1, 4.9166124e-007, -5.96046448e-007), w6.C1 = CFrame.new(3.50097466, -8.31796741, -1.89919162, -4.76837158e-007, -9.85101849e-008, 0.99999994, 4.91661126e-007, 1, 9.85104265e-008, -0.99999994, 4.91661183e-007, -4.76837158e-007), w7.C0 = CFrame.new(3.50097466, -8.31796741, -1.89919162, -4.76837158e-007, -9.85101849e-008, 0.99999994, 4.91661126e-007, 1, 9.85104265e-008, -0.99999994, 4.91661183e-007, -4.76837158e-007), w7.C1 = CFrame.new(3.40101647, 2.43280101, 7.72691393, -1.1920929e-006, -2.08616257e-007, 1, -0.805111527, -0.593123555, -9.83476639e-007, 0.593123496, -0.805111527, 4.17232513e-007), w8.C0 = CFrame.new(3.40101647, 2.43280101, 7.72691393, -1.1920929e-006, -2.08616257e-007, 1, -0.805111527, -0.593123555, -9.83476639e-007, 0.593123496, -0.805111527, 4.17232513e-007), w8.C1 = CFrame.new(3.40065455, -8.6941061, -0.904481649, -8.34465027e-007, -1.67638063e-007, 1.00000012, -0.0995008498, 0.995037496, 1.00582838e-007, -0.995037615, -0.0995008498, -8.34465027e-007), w9.C0 = CFrame.new(3.40065455, -8.6941061, -0.904481649, -8.34465027e-007, -1.67638063e-007, 1.00000012, -0.0995008498, 0.995037496, 1.00582838e-007, -0.995037615, -0.0995008498, -8.34465027e-007), w9.C1 = CFrame.new(3.39961672, -7.99480963, 4.71886492, -9.53674316e-007, -2.98023224e-007, 1, -0.683569372, 0.729885519, -4.47034836e-007, -0.729885459, -0.683569431, -9.53674316e-007), w10.C0 = CFrame.new(3.39961672, -7.99480963, 4.71886492, -9.53674316e-007, -2.98023224e-007, 1, -0.683569372, 0.729885519, -4.47034836e-007, -0.729885459, -0.683569431, -9.53674316e-007), w10.C1 = CFrame.new(3.40089583, -3.41323304, 8.38025856, -1.31130219e-006, -4.76837158e-007, 1.00000012, -0.989475787, 0.144699097, -1.07288361e-006, -0.144699246, -0.989475787, -7.15255737e-007), w11.C0 = CFrame.new(3.40089583, -3.41323304, 8.38025856, -1.31130219e-006, -4.76837158e-007, 1.00000012, -0.989475787, 0.144699097, -1.07288361e-006, -0.144699246, -0.989475787, -7.15255737e-007), w11.C1 = CFrame.new(3.40101814, 3.54288888, 6.84968376, -9.53674316e-007, -4.47034836e-007, 1, -0.553697109, -0.832718134, -9.23871994e-007, 0.832718134, -0.553697109, 6.55651093e-007), w12.C0 = CFrame.new(3.40101814, 3.54288888, 6.84968376, -9.53674316e-007, -4.47034836e-007, 1, -0.553697109, -0.832718134, -9.23871994e-007, 0.832718134, -0.553697109, 6.55651093e-007), w12.C1 = CFrame.new(3.40102005, 5.44561195, 5.34554911, -8.34465027e-007, -6.40749931e-007, 1.00000012, -0.319307029, -0.947651505, -8.19563866e-007, 0.947651386, -0.319307029, 3.57627869e-007), w13.C0 = CFrame.new(3.40102005, 5.44561195, 5.34554911, -8.34465027e-007, -6.40749931e-007, 1.00000012, -0.319307029, -0.947651505, -8.19563866e-007, 0.947651386, -0.319307029, 3.57627869e-007), w13.C1 = CFrame.new(3.40101624, 2.99550176, 7.97925997, -9.53674316e-007, -1.49011612e-007, 1, -0.750353813, -0.661036491, -8.64267349e-007, 0.661036491, -0.750353813, 5.36441803e-007), w14.C0 = CFrame.new(3.40101624, 2.99550176, 7.97925997, -9.53674316e-007, -1.49011612e-007, 1, -0.750353813, -0.661036491, -8.64267349e-007, 0.661036491, -0.750353813, 5.36441803e-007), w14.C1 = CFrame.new(3.74026394, 5.46776819, 5.79039907, 0.34201923, -3.27825546e-007, 0.939692974, -0.520305395, -0.832718134, 0.189374775, 0.782499313, -0.553697109, -0.284805775), w15.C0 = CFrame.new(3.74026394, 5.46776819, 5.79039907, 0.34201923, -3.27825546e-007, 0.939692974, -0.520305395, -0.832718134, 0.189374775, 0.782499313, -0.553697109, -0.284805775), w15.C1 = CFrame.new(2.90401983, 4.33060169, 7.50061178, -0.258819938, -2.68220901e-007, 0.965925574, -0.534830093, -0.832718134, -0.143308043, 0.80434382, -0.55369705, 0.215523928), w16.C0 = CFrame.new(2.90401983, 4.33060169, 7.50061178, -0.258819938, -2.68220901e-007, 0.965925574, -0.534830093, -0.832718134, -0.143308043, 0.80434382, -0.55369705, 0.215523928), w16.C1 = CFrame.new(3.4010253, 5.84818506, 4.80991411, -8.56413749e-007, -1.3483392e-006, 1, -0.31930685, -0.947651386, -1.55121427e-006, 0.947651386, -0.31930685, 3.81047698e-007), w17.C0 = CFrame.new(3.4010253, 5.84818506, 4.80991411, -8.56413749e-007, -1.3483392e-006, 1, -0.31930685, -0.947651386, -1.55121427e-006, 0.947651386, -0.31930685, 3.81047698e-007), w17.C1 = CFrame.new(-3.40004683, -8.71796036, 1.70002675, -2.6504224e-006, -7.89943471e-008, -1, -2.47197018e-008, 1, -7.89942831e-008, 1, 2.47194887e-008, -2.6504224e-006), local cor = Instance.new("Part", char.Hair), corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), local Colors = {"New Yeller", "New Yeller"}, wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]), wm.Scale = Vector3.new(1 + i*1.2, 1 + i*1.2, 1), wave.BrickColor = BrickColor.new("New Yeller"), wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2), fx.Transparency = fx.Transparency + (1/20), wave.BrickColor = BrickColor.new("Institutional white"), wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1), wave.Size = Vector3.new(1 + i*4, 1 + i*4, 1 + i*4), if Debounces.RPunch == true and Debounces.RPunched == false then, hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8)), if hit.Parent:FindFirstChild("Humanoid") then, hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8)), if Debounces.LPunch == true and Debounces.LPunched == false then, hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8)), hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8)), function FindNearestTorso(Position,Distance,SinglePlayer), if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end, for i,v in pairs(workspace:GetChildren())do, if(v.Torso.Position -Position).magnitude <= Distance then, part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0), part.BrickColor=BrickColor.new('New Yeller'), mesh.MeshId='http://www.roblox.com/asset/?id=3270017', part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0), part2.BrickColor=BrickColor.new('New Yeller'), mesh2.MeshId='http://www.roblox.com/asset/?id=20329976', for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do, coroutine.resume(coroutine.create(function(), mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4), mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4), local floatBP = Instance.new("BodyPosition"), floatBP.maxForce = Vector3.new(0, math.huge, 0), local flyBV = Instance.new("BodyVelocity"), flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9), turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge), flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED), if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end, local in_forward = canFly and forward or lastForward, local in_side = canFly and side or lastSide. Itsfunneh Roblox Avatar. Pastebin is a website where you can store text online for a set period of time. 18,462 . Ultra instinct Goku scream Roblox ID. a guest . Roblox hd admin script pastebin. Posting Lebih Baru Posting Lama Beranda. Here are Roblox music code for Ultra instinct Goku scream Roblox ID. Malk. Watch the last updates of the Roblox Songs Id’s List. Ultra instinct Goku Hair. Customize your avatar with the Goku MUI | Shirtless Goku Bottom and millions of other items. Naruto song Roblox ID. Use Goku and thousands of other assets to build an immersive game or experience. You may like. It should be noted that the face id list contains both girl and boy face emotions code. Roblox Decal Ids: It’s a unique code for different decal design. Show entries. --Ok go abuse this. 31 min ago, JSON | Favorites: 10 - I like it too! 792750190 copy it. 3094070353 this is the music code for night music by kevin macleod and the song id is as mentioned above. Langganan: Posting Komentar (Atom) Entri Populer. Langganan: Posting Komentar (Atom) Entri Populer. The game is set in a large 3D world ravaged by the effects of the curse. this one ill share for everyone. Description: No description yet. Roblox Boy In A Bubble Alec B Song Code. Appearance: Goku is the spitting image of his father,Bardock, possessing the same spiky black hairstyle, dark-colored eyes, and facial features. You can easily copy the code or add it to your favorite list. Rutha Weiner; Senin, 15 Juni 2020; Web Vuln 546jr92v68n8 web vuln 546jr92v68n8 Sad Roblox Love Story … Mix & match this shirt with other items to create an avatar that is unique to you! turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, game:service'RunService'.RenderStepped:connect(function(), sp.BrickColor = BrickColor.new("New Yeller"), sp2.BrickColor = BrickColor.new("New Yeller"), spm.Scale = spm.Scale - Vector3.new(1,1,1), sp.CFrame = root.CFrame*CFrame.new(0,1,-2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(10),math.rad(-30),0), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4), --spm.Scale = spm.Scale - Vector3.new(1,1,1), sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0), sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i)), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2), sp2.CFrame = rarm.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10)), X.BrickColor = BrickColor.new("New Yeller"), X.CFrame = rarm.CFrame*CFrame.new(-3,0,0), local bv = Instance.new("BodyVelocity",X), bv.maxForce = Vector3.new(99999,99999,99999), X.CFrame = CFrame.new(X.Position,mouse.Hit.p), Explode = X.Touched:connect(function(hit), if hit ~= char and hit.Name ~= "Shell" then, part3.BrickColor=BrickColor.new("New Yeller"), local mesh3 = Instance.new("SpecialMesh",part3), part4.BrickColor=BrickColor.new("Hot pink"), local mesh4 = Instance.new("SpecialMesh",part4), part7.BrickColor=BrickColor.new("New Yeller"), local mesh7 = Instance.new("SpecialMesh",part7), hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)), hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)), for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do, v.Humanoid:TakeDamage(math.random(60,90)), v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100, local fromAxisAngle = CFrame.fromAxisAngle, local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components(), local Angle = math.acos((R00+R11+R22-1)/2), local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2, local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2, local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2, local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2), return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num, local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10), for i,v in pairs(game:GetService("Players"):GetPlayers()) do, local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore), local P = Instance.new("Part",Torso.Parent), P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100), P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))), Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}, P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100), P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))), Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}, v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos)), v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0), ROW = function(out, trans, s, wt, t, ang, plus), local c = Instance.new("Part", game.Workspace), c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang, Part = function(x,y,z,color,tr,cc,an,parent), local p = Instance.new('Part',parent or Weapon), if num == 1 then msh = Instance.new("CylinderMesh",par), elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3, elseif num == 3 then msh = Instance.new("BlockMesh",par), elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso", elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num, function explosion(col1,col2,cfr,sz,rng,dmg), local a= Part(1,1,1,col1,.5,false,true,workspace), local a2= Part(1,1,1,col2,.5,false,true,workspace), local a3= Part(1,1,1,col2,.5,false,true,workspace), local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3), a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()), a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()), if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end, m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1), m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1), ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0), local mesh=Instance.new('SpecialMesh',part), mesh.MeshId='http://www.roblox.com/asset/?id=20329976', part2.BrickColor=BrickColor.new("New Yeller"), part5.BrickColor=BrickColor.new("Magenta"), blast.BrickColor = BrickColor.new("New Yeller"), local bm = Instance.new("SpecialMesh", blast), local blast2 = Instance.new("Part", rarm), blast2.BrickColor = BrickColor.new("New Yeller"), local bm2 = Instance.new("SpecialMesh", blast2), local blast3 = Instance.new("Part", rarm), blast3.BrickColor = BrickColor.new("New Yeller"), local bm3 = Instance.new("SpecialMesh", blast3), X.Transparency = X.Transparency + (1/120), part.Transparency = part.Transparency + (1/120), part2.Transparency = part2.Transparency + (1/120), part3.Transparency = part3.Transparency + (1/120), part4.Transparency = part4.Transparency + (1/120), part5.Transparency = part5.Transparency + (1/120), part6.Transparency = part6.Transparency + (1/120), part7.Transparency = part7.Transparency + (1/120), blast.Transparency = blast.Transparency + (1/120), blast2.Transparency = blast2.Transparency + (1/120), blast3.Transparency = blast3.Transparency + (1/120), --part3.Size = part3.Size + Vector3.new(3,3,3), mesh.Scale = mesh.Scale + Vector3.new(1,.2,1), mesh2.Scale = mesh2.Scale + Vector3.new(1.1,.2,1.1), mesh3.Scale = mesh3.Scale + Vector3.new(3,3,3), mesh4.Scale = mesh4.Scale + Vector3.new(1.7,1.7,1.7), mesh5.Scale = mesh5.Scale + Vector3.new(1.6,.2,1.6), mesh6.Scale = mesh6.Scale + Vector3.new(2,.2,2), mesh7.Scale = mesh7.Scale + Vector3.new(4,4,4), bm.Scale = bm.Scale + Vector3.new(6,6,.2), bm2.Scale = bm2.Scale + Vector3.new(4,4,.2), bm3.Scale = bm3.Scale + Vector3.new(4,4,.2), part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0), part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0), part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0), part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0), blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0)), blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0)), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2), z.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92), z2.SoundId = "http://www.roblox.com/asset/?id=206083107", rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92), z3.SoundId = "http://www.roblox.com/asset/?id=206083107", rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92), z4.SoundId = "http://www.roblox.com/asset/?id=206083107", larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92), z5.SoundId = "http://www.roblox.com/asset/?id=206083107", rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9), z6.SoundId = "http://www.roblox.com/asset/?id=206083107", z7.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212, z8.SoundId = "http://www.roblox.com/asset/?id=206083107", z9.SoundId = "http://www.roblox.com/asset/?id=206083107", z10.SoundId = "http://www.roblox.com/asset/?id=206083107", z11.SoundId = "http://www.roblox.com/asset/?id=206083107", z12.SoundId = "http://www.roblox.com/asset/?id=206083107", z13.SoundId = "http://www.roblox.com/asset/?id=206083107", z14.SoundId = "http://www.roblox.com/asset/?id=206083107", z15.SoundId = "http://www.roblox.com/asset/?id=206083107", z16.SoundId = "http://www.roblox.com/asset/?id=206083107", z17.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212, z18.SoundId = "http://www.roblox.com/asset/?id=206083107", z19.SoundId = "http://www.roblox.com/asset/?id=206083107", z20.SoundId = "http://www.roblox.com/asset/?id=206083107", --[[if Debounces.Slashing == true and Debounces.Slashed == false then, hit:FindFirstChild("Humanoid"):TakeDamage(2), hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300, hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(90)), 0.4), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-90)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2), rng.BrickColor = BrickColor.new("New Yeller"), local rngm = Instance.new("SpecialMesh", rng), rngm.MeshId = "http://www.roblox.com/asset/?id=3270017", bem.BrickColor = BrickColor.new("New Yeller"), local bemm = Instance.new("SpecialMesh", bem), out.BrickColor = BrickColor.new("New Yeller"), local outm = Instance.new("SpecialMesh", out), outm.MeshId = "http://www.roblox.com/asset/?id=1033714", bnd.BrickColor = BrickColor.new("New Yeller"), local bndm = Instance.new("SpecialMesh", bnd), out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0), bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90)), bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0), rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0), rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0), rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0), rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1), rngm3.Scale = Vector3.new(8 + i*3, 8 + i*3, 1), rngm4.Scale = Vector3.new(6 + i*4, 6 + i*4, 1), larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht), if hit:IsA("Model") and hit:findFirstChild("Humanoid") then, if HasntTouched(hit.Name) == true and deb == false then, hit:FindFirstChild("Humanoid").PlatformStand = true, hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180, hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73)), elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then, if HasntTouched(hit.Parent.Name) == true and deb == false then, hit.Parent:FindFirstChild("Humanoid").PlatformStand = true, hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180, hit.Parent:FindFirstChild("Humanoid").PlatformStand = false, bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90)), bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2), newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0), newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 3), shell.BrickColor = BrickColor.new("New Yeller"), local shellm = Instance.new("SpecialMesh",shell), X.CFrame = rarm.CFrame*CFrame.new(0,-6,0), X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10), if hit ~= char and hit.Name ~= "Shell" and hit ~= X and hit:IsA("Part") or hit:IsA("BasePart}") then, for i,v in pairs(FindNearestTorso(X.CFrame.p,200))do, v.Humanoid:TakeDamage(math.random(80,120)), X.CFrame = root.CFrame * CFrame.new(0,0,-10), shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.03), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4), shell.CFrame = torso.CFrame * CFrame.new(0,8,0), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-170)), 0.4), shell.CFrame = torso.CFrame * CFrame.new(0,20,0), shell.Size = shell.Size + Vector3.new(1,1,1), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(100)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-100)), 0.4), shell.CFrame = torso.CFrame * CFrame.new(0,0,-30), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(20)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-20)), 0.4), shell.CFrame = torso.CFrame * CFrame.new(0,0,-60), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.4), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(120)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-120)), 0.4), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4), pt.BrickColor=BrickColor.new('New Yeller'), msh.MeshId='http://www.roblox.com/asset/?id=20329976', pt2.CFrame=root.CFrame*CFrame.new(0,-1,0), pt2.BrickColor=BrickColor.new("New Yeller"), custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}, bl.BrickColor = BrickColor.new("New Yeller"), bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10)), blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1), bl.Transparency = bl.Transparency + 0.005, pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0), pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0), msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05), msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05), p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random()), rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50))), larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30))), hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0)), torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0)), lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10))), rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20))), if p.Transparency >= 1 then p:Destroy() break end, p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0), shellm = Instance.new("SpecialMesh",shell), local shell2 = Instance.new("Part",torso), shell2.BrickColor = BrickColor.new("New Yeller"), shell2.BottomSurface = "SmoothNoOutlines", shellm2 = Instance.new("SpecialMesh",shell2), if hit ~= char and hit.Name ~= "Shell" and hit:IsA("Part") or hit:IsA("BasePart}") then, for i,v in pairs(FindNearestTorso(X.CFrame.p,40))do, shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.7), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.7), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.7), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.7), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.5), for i,v in pairs(game.Players:getPlayers()) do, for j,k in pairs(v.Character:GetChildren()) do, if k:IsA("BasePart") and k.Transparency >= 1 then, bawx.Color = BrickColor.new("Bright red"), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2), con1=larm.Touched:connect(function(hit) -- this is grab, asd=weld5(root,ht:FindFirstChild("Torso"),CFrame.new(0,0,-2.4),CFrame.new(0,0,0)), asd.C0=asd.C0*CFrame.Angles(math.rad(0),math.rad(180),0), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65), gp:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 140, if v.Name == "asd" and v:IsA("Weld") then, --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso")), bv.maxForce = Vector3.new(400000, 400000, 400000), bv.velocity = char.Head.CFrame.lookVector * 200]]--, game:GetService("RunService").RenderStepped:connect(function(), char.Humanoid.FreeFalling:connect(function(f), elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then, elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then, elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8+2*math.cos(sine/14))), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8-2*math.cos(sine/14))), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4), function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module, Times = number (Amount of lightning parts), li.Size = Vector3.new(Thickness,Thickness,magz/Times), local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]), local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet, li.Size = Vector3.new(Thickness,Thickness,magz2), li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2), li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2), curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p, BodyParts = {} -- Parts to emit lightning effects from, Bounding = {} -- Calculate the bounding boxes, while wait(math.random(1,10)/10) do -- Emit the Lightning effects randomly, local Body1 = BodyParts[math.random(#BodyParts)], local Body2 = BodyParts[math.random(#BodyParts)].
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