Bleed: The amount of bleed damage the weapon does. People are thinking twice if they really want to trade hits and they're ending up playing more defensly. It is currently unknow if weapons other then daggers (both twinlking and normal titanite) have diffrent bleed damage scaling. The chart below points to yes. • Bleed Builds- the bleed builds enable you to find a fast weapon that you can infuse with the hollow. Interestingly, when buffed with Carthus Rouge, this modifier is ignored, and each blade gets a bonus 35 bleed build up, for a total of 70 bleed build up in addition to 1.5x the weapons's bleed auxillary value. Luck builds are more efficient if complemented with the weapons and build highlighted below. Any weapon infused with a Blood Gem. You can still hit them with any other weapon though so don't immediately call hacker. (By the way the softcap for Bleed Infusions is actually 56 luck, not 50. I am considering doing a Bloodshade character. It gets trumped out by the other physical infusions however, as 40/40 builds often don’t lend themselves to the use of good weapon buffs, so their damage can be lower in comparison. That's my go-to weapon for bleed builds, with a hollow infusion even without carthus rouge almost anybody will bleed immediately with one hit into the weapon art combo. Cmon. Where it falls short, however, is its inability to be used with a shield/parry offhand. I'm surprised nobody has mentioned the Warden Twinblades. Simple infusions scale with intelligence – though not as well as crystal. Most weapons that cause bleed damage take 30% of your health. Fire makes a lot of stuff freak out. Yes, what I have learned with my luck build: large bleed weapons = suck. If you go with a luck build, make those hollow and buff with Carthus Rouge. The Dexterity/Luck/Hollow Bleed Build for Dark Souls 3. Bleed is a status effect in Dark Souls 3. And, any tips on a bleed-focused build? Not only do they gain an A scaling in dexterity when … 0.0. You get 2-3 extra bleed aux from 50 to 56, as opposed to the 10+ levels past 56 without a single additional bleed point.) Regular weapons and weapons infused with a Blood Gem scale Bleed buildup based on Luck. This weapon was notoriously overpowered at the game’s release but has since received adjustments. I thought of twin blades, but are there any other bleed weapons? 13. I ran the spike armor complete set with this. Etusivu / Yleinen / ds3 whip bleed build. It's not that good, the range is way too short for you to make a decent combo to inflict bleed. Bleed was overhauled in 1.11, the updated buildup and damage values are above, pre-existing testing values below are now largely invalid. The issue is breakpoints and the increasing amounts of bleed necessary to reach fewer hits. At 30/30/51(56) (Strength/Dex/Luck) a Blood infused Bandit's Knife deals 185 damage. why the heck there is bleed infusions anyway. Simple ways to figure out what build is right for you. Sharp Bandit Knife): Moderate increases between 40 and 50 Luck. © Valve Corporation. Been playing all the way till Freide w/ Katanas and not once I have seen it trigger. Contributions to Fextralife Wikis are licensed under a, Champion's Gravetender & Gravetender Greatwolf, Effect: Take damage equal to percentage of max HP. Get your facts straight. On the other hand, a Hollow Barbed Straight Sword will bleed for an average of 825 damage (5k*.15+75) (Carthus Rouge adds 100 bleed damage if it procs bleed, whereas an innate bleed weapon only adds 50 if *it* proces the bleed, I simply averaged the two). Weapons that passively cause Bleed: Bandit's Knife; Barbed Straight Sword; Morion Blade; Flamberge; Warden Twinblades; Painting Guardian's Curved Sword; Darkdrift; Washing Pole; Frayed Blade; Uchigatana; Chaos Blade; Black Blade; Bloodlust; Onikiri and Ubadachi; Morning Star; Reinforced Club; Spiked Mace; Claw; Manikin Claws; Great Scythe; Pontiff Knight Great Scythe The Man-Grub's Staff's spell damage, Anri's Sword and Hollow infused weapons receive damage scaling based on Luck. User Info: Autofire2. It works best with a Heavy infusion for Strength builds but also performs well with a Refined infusion for quality builds. Steady Hand McDuff can infuse most weapons with Bleed through the use of a Bleed Stone. What’s the optimal build for a flamberge? Over a 10 hit sample with 3 Bleeds, it will deal 2475 bleed damage, with an additional 6034 damage from hits, for a total of 8,509 damage over 14 hits. Bleed is usable in PvE as a primary damage source, and scales well into higher NG+ cycles due to the hp% based damage, but for maximum DPS is generally better as a tertiary source of damage. Bleed Sources. {([weapon check] X [infusion check] X 50) + ([rouge check] X 50) - ([weapon check] X [rouge check] X 50) + ({[weapon check] X [weapon level] X [infusion check]} X 5) + ([weapon level] X [infusion check] X 5) + ([stagger check] X 50) + (19.46% of enemy's max hp)} floored = Bleed damage, [weapon check] if a weapon is innate bleed weapon ///true=1 false=0, Tested in newgame on "Sword Master" the guy with the katana by firelink, Cathedral Grave Warden the dual wealding monster near Champion Gundyr. Warden Twinblades and the Frayed Blade bleed vulnerable enemies in like 2-4 hits. PSN: Devil_Killer_JCS, Nintendo ID: Devil_JCS, 3DS FC: 4596-9592-6480 MH4U IGN: JC . Over the course of a 14 hit sample (enough for each weapon to finish one complete bleed cycle)with 4 bleeds, the target will be bled for 3800 damage, with an additional 1850 damage from the hits themselves for a total of 5,650 damage. You can literally backstep twice and be out of its range. but their too slow to build bleed. Each source adds a different amount out Bleed Buildup. Tailbone Spear has low AR but the weapon art is fantastic and it's lightweight. Even if it rarely procs nowadays in pvp it has still its value. But not the Astora Greatsword. This is perfect world and not accurate considering enemy resistances to the hit damage. Uchigatana. Pc players using the watchdog anticheat will have blood infused weapons phase right through them. Been searching everywhere for this answer now that I just heard about Overkills. I've been using Onikiri as my main bleed weapon and I gotta say. ds3 whip bleed build Rapid attacking weapons usually come with this effect intrinsically, so most bleed builds go … A innate bleed weapon with no infusion will deal 102 to Iudex Gundyr, 408 to Dancer, 396 to Champion Gundyr, 631 to Ociros, 344 to Lorain in stage 1 and 282 in stage 2; 459 to Lothric, 370 to King of Storm, 557 to Nameless, 389 to Friede stage 1; 539 for stage 2 and 3, Ariandel will take 561, 468 to Grave Champoin, and 339 to Grave Greatwolf. Any suggestions about the best pure dex PVE build in DS3 is? 8652 damage over 14 hits with Bandit's Knife, 10,205 with Hollow Barbed Straight Sword. Most NPC enemies cause 33% of the players health if bleed is triggered. Upon fully inflicting, bleeding will take a percentage off your enemies [[#|HP]]. A crude way to tell how much bleed damage a dagger or Carthus rouge will deal, based on non-boss enemies and players, can be calulated with the following formla. Furthermore, I also compiled a list of the best infusions to use for innate bleed weapons for maximum DPS gains.Best Infusions for Each Weapon at 40/40/40 (Strength/Dex/Luck)Weapon/Damage/Bleed/Infusion.Claw 327 37 HollowCrow Talons Sharp 347 34 SharpManikin Claws 312 34 RefinedCarthus Curbed Great Sword 554 46 HollowCarrthus Curved Sword 425 38 HollowPainting Guardian Curbed Sword 381 37 HollowCarthus Shotel 403 36 HollowWarden Twinblades 363 37 HollowSpiked Mace 523 51 Heavy or SharpFlamberge 499 39 SharpMorning Star 426 32 RefinedReinforced Club 404 32 HeavyGreat Scythe 423 37 HollowBarbed Straight Sword 431 36 Hollow. A special note: the Warden Twinblades and Onikiri and Ubadachi have a modifier on their dual weilding L1/L2 attacks, where each blade does 0.75x the bleed auxillary value when they connect, leading to a total of 1.5x the bleed build up rather than double. Bosses bleed only in a smaller amount. Without Rouge it usually will take 5-7 hits. 15% HP damage plus an additional 50  to 200 flat damage, varies by source, listed below: 50 = +0 -> +10 Innate bleed weapon (not effected by upgrade), 100 = Carthus Rouge, Gnaw spells, Splintering Bolt, Kukri, 100 = +0 Blood infused, innate Bleed weapon, 150 = +5 Blood infused, innate Bleed weapon, 200 = +10 Blood infused, innate Bleed weapon, 50 or 100 = Innate bleed weapon buffed with Rouge (50 if weapon hit triggers or 100 if rouge triggers). Weight: The weight of the weapon. Please include weapons, armor, and the types of infusions. Don't bother your weapon AR, the most important thing if you are going with bleed is speed..remember the thief in Lothric Castle, or the crow in Painted World..i believe you understand it now..even a bandit knife is good enough to support you till the end of the game if you are really invest the bleed build (infuse blood gem, luck, hollowing). For example, through my testing I've found that Champion Gundyr has anywhere from 250 to 290 Bleed Resistance (likely 250 logically) A Blood Infused Bandit's Knife has a bleed buildup of 76, bleeding Gundyr in 4 hits. What stats should I level up for a bleed build? IN PVP if you have bleed build up and get hit with a chaos or fire infused weapon, NOT A WEAPON WITH CARTHUS FLAME ARC, will the bleed build up reset? Below, in no particular order, we’ve rounded up some of the best weapons that Dark Souls 3 has to offer. I'm confused by all of this so i'll just ask... How many hits would a Bloody Spiked Mace +10 need to hit Bleed, and how much health % dmg would it deal? Soft cap is 30 sharp cap is 55 and sharper cap is 75. little warning. But onto how you use this. Umm last time I cheaked I’m pretty sure dragon slayer armour can bleed. next on the list are carthus curved sword katanas carthus shotel there are larger weapons like the spiked mace, carthus curved greatsword etc. Shield and all, Once you have your stats at the minimum you can go ahead and buy either a carthus rouge resin (to enhance bleed) or you can buy the toxic resins ( Cannot remember the name ). Its weapon skill is easily dodged in PvP, and will leave you open to some fatal counterattacks if poorly timed! Cursed greatwood bleeds on 3rd hit with hravewarden twinblades. Dorhy's Gnawing is unaffected by the Luck stat as for bleed build-up. Bandit's Knife; Barbed Straight Sword; Black Blade; Bloodlust; Carthus Curved Greatsword; Carthus Curved Sword; Carthus Shotel; Chaos Blade; Claws; Crow Talons; Darkdrift; Flamberge; Frayed Blade; Great Corvian Scythe; Great Scythe

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