It’s banned or restricted in all other tournament formats and for good reason. Thing in the Ice is an alternative win condition. Top 8 finishers on each month's league leaderboard win credit with MTGO Traders. Most decks are capable of a nut draw that can simply run over the opposition—but not Esper. This is an insane Finisher skill and is a must-have for any Esper that is even mildly swaying towards the offensive side. Every win comes hard-fought and on thin margins. You can strip a threat before they trigger “casts” abilities like destroying your lands or using Sanctum of Ugin to find more gas. Third, there are some matchups where you’d prefer to sideboard out Hallowed Moonlight but love to keep in a copy or two of Anticipate. Espers require Mist Charges equal to their level to summon. When you complete a five match league run for the first time ever you will get 1 … February 12, 2015 1:43 a.m. bijschjdbcd says... #38 Magic: The Gathering is doing better than ever, with an astonishing variety of ways to play the game. It also lets you prey on players who are leaning too heavily on their Siege Rhinos and Goblin Dark-Dwellers to do their heavy lifting. If you’re looking for a challenging and rewarding new deck, or simply a way to beat up on a particular handful of Standard decks, then Esper might be for you. Where Clash of Wills is weak, Negate is strong. The sideboard can prepare itself for a variety of matchups, including the mirror match. If you’re interested in the archetype, keep an eye on my column, and I’ll be sure to post updates soon. Meanwhile, in Modern, many classic decks are still living up to their reputation, and one of them is the notorious Esper Control. Esper Draw-Go is a deck that is built to be as close to pure control as possible in modern. With instant-speed threats, they’re not forced to play into your counterspells like many other decks are. https://www.cbr.com/magic-the-gathering-modern-esper-control-deck-build Duress rarely misses in Standard. Upvote 0. The fact that it exiles shuts off World Breaker recursion and Haven of the Spirit Dragon. Aetherling. Its greatest weakness is that it’s unexciting after sideboard in control mirrors where it will lose out to more efficient counterspells, and the ability to see it with a Duress makes it easy to play around. The biggest problem, however, is making these decisions in the face of the round clock. In fact, more copies of these flex slot cards might appear in the actual sideboard for this deck. Card Kingdom 693.01 - 718.81 . It’s a great blocker, a great attacker, … Your rewards will scale up based on how many matches you go undefeated, with a maximum of seven. It’s the best card in the deck, and the best card in Standard. Creeping Tar Pit is a smaller but cheaper mana-land that also pushes evasive damage when the Esper Control player is no longer on the defensive. Some players are working hard to set up a Collected Company or Rally the Ancestors, and others keep stocked hands the entire game via Painful Truths and Treasure Cruise. One of the big finishers in this list is Torment of Hailfire. More than half of most tournament fields are 2-, 3-, and 4-color midrange decks built from the most efficient removal spells, and some card drawing to make sure they never run out. There are builders and finishers for both specializations. It’s not Esper Dragons, it’s not Esper Tokens, it’s not Esper Midrange. To begin, white mana has a few solid options against Esper control. Neither is exactly quick. Lands (26) 4 Island 1 Plains 4 Swamp 4 Aether Hub 4 Drowned Catacomb 2 Evolving Wilds 4 Fetid Pools 1 Field of Ruin 1 Glacial Fortress 1 Isolated Chapel. The control shell also includes a proper manabase, ideally 25-26 land cards. Top 8 finishers on each month's league leaderboard win credit with MTGO Traders. Oath of the Gatewatch brought favorable changes for Esper Control. It's perfect for players willing to play the long game. For starters, some of your opening hands will be missing either white mana or blue mana. Most decks can’t use that mana, but this little Esper Control deck finds some great outlets. Reflector Mage is an example for obvious reasons. The singleton Planar Outburst also rounds out a healthy suite of answers to Siege Rhino. This is what I said the last time I discussed Dig Through Time: “Dig Through Time has been a staple of control decks for as long as it has been legal. It provided a hard-hitting way to end the game, and one that could get through blockers and dodge removal, but it was mana-intensive. Moving forward we are striving to make sure control decks have strong, fun finishers to win the game once full control has been established. The basic deck idea is to use cheap removal, bounce, card advantage and counterspells to build up to finishers like Planeswalkers. For example, a classic Jeskai deck with Mantis Rider is a slightly favorable matchup, but a Jeskai Black control deck without Mantis Rider is very favorable. Zach Allen’s build of Esper Control was an excellent metagame call for the weekend due to favorable matchups against the top decks, in particular, Izzet Phoenix. Narset’s greatest strength is her tremendously high starting loyalty, meaning that you can often just toss her onto the battlefield at your convenience, and more or less let her fend for herself. One builder for a damage dealing Esper … Ahh November! A few years ago, we printed the following card as a finisher for control decks: Ætherling was largely in response to Supreme Verdict keeping the regular batch of creature finishers from being able to lock up a game. In a format with huge card-advantage swings like Sphinx's Revelation, Ætherlingallowed decks that were down quite a bit of card advantage to force through a threat that coul… Magic: The Gathering is doing better than ever, with an astonishing variety of ways to play the game. A small number of Clash of Wills is a necessary evil in order to have enough early plays, and enough answers to a wide variety of possible threats. Esper Control players rarely care about their life total; instead, they'll "spend" their life on fetchland and shocklands, Thoughtseize and allowing enemy creatures to hit them early on while building toward a sweeper. Esper Control for Pauper One of my favourite decks was Jeskai Snow when Arcum’s Astrolabe was legal and I was looking at building an Esper Snow deck before Astrolabe was banned. Thankfully, there are a lot more win conditions in the sideboard to help you win games 2 and 3 in a timely fashion. These decks like to use Path to Exile, and the opponent can return the favor with their own Paths, exiling finishers like Celestial Collonade for just one white mana. 0 Wins: 500 Gold 2. Works very well as a finisher in an Esper Control deck with Liliana, Jace and Emrakul. In my play testing, all three cards played important roles in the deck. He has three Pro Tour Top 8s, a runner-up finish at the 2013 World Championships, and five Grand Prix wins to his name. Linvala, the Preserver is a powerhouse finisher that comes in out of the sideboard in a lot of matchups. There are only two popular decks that you should be scared to face with Esper Control. While some midrange decks only like to play out one or two threats at a time, there are still plenty of games that will come down to “sweep the board and win, or don’t and lose.” Board sweepers are a surprisingly important part of your game plan against Rally the Ancestors, since mopping up the stragglers and protecting your life total allows you to play more safely around their combo. The remainder of the field consists of decks like Atarka Red, Rally the Ancestors, and Eldrazi Green, which largely ignore what you’re doing anyway. Dragon Ball Super: Is Ultra Instinct Gogeta Possible? One builder for a damage dealing Esper is Telekinetic Strike, an attack where the Esper summons a few ethereal blades to stab enemies in a line. This is classic instant-speed control and is quite similar to the look of Dominaria/M19 standard Esper lists. Covering the hottest movie and TV topics that fans want. There was one snapshot in time where it was useful against Eldrazi Green when all they had was 4 copies of Ulamog, the Ceaseless Hunger. This is not an event to test random builds, though, as one loss knocks you out. The only creature in the main deck is Jace, Vryn’s Prodigy // Jace, Telepath Unbound. Generally speaking, your long game is better, and you’ll be able to grind them out as things drag on indefinitely. Edit Live Edit. Playtest v1. Which Two Marvel Superheroes Appeared the Most Times In Each Other's Comic Book? ChannelFireball - Magic: The Gathering Strategy, Singles, Cards, Decks, Jace, Vryn’s Prodigy // Jace, Telepath Unbound. To help win game 1 faster, consider replacing the fourth copy of Ojutai’s Command with one Ugin, the Spirit Dragon. There are thirteen available Espers. The disruptive tap-out package. You’ll want to bring your finest deck to the event. I’ll admit that he is a bit of a lightning rod since he’s the only target the opponent can spend removal on, but he’s simply too good not to play. Negate is the perfect intersection of a mana-efficient answer and a way to lock up the late game once you take control. On top of that, it can also bounce itself for {3}, saving itself from removal effects and creating another 0/0 Germ creature token when it comes back down. EDH "Finishers" toolkit Commander / EDH* zamiero. The flex slots may adjust for an expected meta, acting roughly similar to sideboard cards. Esper Control in Modern. It’s a shame to be caught with 2 Hallowed Moonlights and a bunch of Sunken Hollows. Finally, I feel good about the Atarka Red matchup for Esper Control. In the original Final Fantasy XII the Esper follows its own gambits, which the player can't set. With just 4 Arashin Clerics, the matchup hovered around 50/50, but with the addition of Flaying Tendrils, you have too many excellent tools for them to overcome after sideboard. With main-deck Hallowed Moonlight, you have a built-in advantage in fighting over their Collected Companies and Rally the Ancestors. Finally, you can often get double-duty by flashing it back with Jace, Telepath Unbound. Two Cheers for Esper’s Plan to Reassert Civilian Control of the Pentagon One might believe that leaving more decisions to uniformed experts would depoliticize policy. 4 Wins: 2500 Gold and 5 War of the Sparkboosters 6. You will also have complete control of your data, and the sites will feature faster server times. I’ve searched high and low for effective win conditions to help shore up Esper Control’s game 1s. Reflector Mage … It also makes it easier to sideboard them out when you’re on the draw, or playing against a fast deck. Control decks are responsible for the most boring, grueling, and frustrating games in magic. If you’re lucky, you’ll be able to make them discard a key card, or otherwise answer their first threat or two. By: Craig Sidorowicz. This left the deck without a true finisher. Jace remains one of the best cards in Standard and provides a lot of easy wins despite the number of removal spells out there. These decks have lots of (mostly) dead removal spells in game 1, and after sideboard, you can put them to the test by bringing in a small number of must-answer threats. You should mulligan aggressively to Jace, Vryn’s Prodigy and try to make an emblem as quickly as possible. By Andrea Mengucci / November 22, 2019 November 21, 2019. This really helps keep the deck going. After you use it and other builders to get a few psi-points you can use a finisher like Telekinetic Storm to summon a storm of swords that deals massive area of effect damage. Considering that Esper has access to both these cards in addition to cheap disruption, interaction, card advantage and powerful finishers; it should be a consideration at the very least when building control. Esper Control is a very reactive deck. Second, if you draw one of each, you might decide to cast the Anticipate early and choose the right moment for Hallowed Moonlight. But if game 1 takes 25 or 30 minutes, it can certainly be a challenge to finish a 3-game match in time. The Commander format got a real boost from the Commander Legends set, while Zendikar Rising added all kinds of adventurous cards to the Standard format. More importantly, though, many of the excellent cards from Oath of the Gatewatch that other decks adopted match up poorly against Esper Control. But this deck is basically Dimir Control, just in a less efficient and deadly package. The second bad matchup is Bant Collected Company, which isn’t unwinnable but is solidly unfavorable. Aetherling does it all. In exchange for two life, Thoughtseize can take cards that Inquisition of Kozilek cannot, such as Ulamog, the Ceaseless Hunger, Ad Nauseam and Cryptic Command. TCGPlayer 528.23 - 616.96 . Often you’ll have all three bases covered and you’ll be happy with whichever one they choose! Even against beatdown decks, where Negate is traditionally a liability, it’s good in this Standard. The Commander format got a real boost from the Commander Legends set, while Zendikar Rising added all kinds of adventurous cards to the Standard format. Creatures (6) 3 Torrential Gearhulk 3 The Scarab God. As a general rule, the slower and more reactive the deck, the better the matchup for Esper. Esper Doom is also nipping at the heels of the top tier decks, but this one is pretty tricky to pilot and very reliant on you being able to resolve Doom Foretold. You’re looking to trade off resources early and draw cards late. The first is Eldrazi Green, which is a truly horrible matchup. Currently, I'm expanding my resume and skill set with jobs such as SEO writing and journalism. Having been on the receiving end of the counterspell-chain more than a few times, I did not expect to ever feel the urge to be on the other side of the exchange. You can’t beat their best draws. 2 Wins: 1500 Gold and 1 War of the Sparkbooster 4. RELATED: Magic: The Gathering - How Elesh Norn Built the Machine Orthodoxy. 3 Wins: 2000 Gold and 3 War of the Sparkboosters 5. Duress is the most efficient tool for winning counterspell battles and gives you great flexibility in planning how to manage your mana and deploy your spells. Creatures (6) 3 Torrential Gearhulk 3 The Scarab God. In practice, the games can quickly get to a point where the opponent has no threats and you have a hand full of card draw, permission, and removal. Finishers: Individual threats or threats that stockpile (Dream Trawler, Castle Ardenvale) UB, UW, and Esper, and Jeskai have been the hallmark colors combinations of control … One of the big finishers in this list is Torment of Hailfire. Today they diversify with World Breaker, Kozilek, the Great Distortion, Thought-Knot Seer, and any of a dozen different threats. Flex slots may also include Spell Snare (great againat the Affinity deck and Burn decks), Anguished Unmaking, Jace, the Mind Sculptor (another finisher), Sphinx's Revelation and Ghost Quarter. For fun, here’s a non-exhaustive list of some of the great things Hallowed Moonlight can stop: Clash of Wills is generally a pretty weak card. This Standard format is hostile toward creatures. More importantly, though, many of the excellent cards from Oath of the Gatewatch that other decks adopted match up poorly against Esper Control. RELATED: Magic: The Gathering - How Equipment Became the Premier Weapons of War. KEEP READING: Magic: The Gathering - Early On, the Game Was Just Plain WEIRD. Tasigur is great because Delve allows you to put on pressure whilst keeping up removal. Esper Control passes with its mana untapped more often than any other deck in Standard, which makes it very dangerous and very annoying to play against. Goblin Dark-Dwellers—which is extremely vulnerable to Ojutai’s Command—has taken the slot in midrange decks that Gideon, Ally of Zendikar and Ob Nixilis, Reignited used to fill. Damping Sphere is a good choice against the dreaded Tron deck, and Dragon's Claw or Kor Firewalker might come in against Burn decks. Esper is a language, compiler and runtime for complex event processing (CEP) and streaming analytics, available for Java as well as for .NET.. Esper (Java/JVM) and NEsper (.Net) enable rapid development of applications that process large volumes of incoming messages or events, regardless of whether incoming messages are historical or real-time in nature. Many of them can generate substantial card advantage during a game, and they help define the deck. Some typical routes to victory include: ticking Narset Transcendent up to 9 loyalty, making an emblem, and then winning with an emblem from Jace, Telepath Unbound, or killing all of the opponent’s creatures and attacking nine times with Shambling Vent. This is a nicely balanced setup which mostly scales well into the mid- to late-game. Control decks are responsible for the most boring, grueling, and frustrating games in magic. In M:TG, the Modern Esper Control deck is the definitive flexible and tenacious control deck. Once you’re ready to use her ultimate, you can feel safe winning with even the most fragile of victory conditions. bijschjdbcd esper control ends to only run Snapcaster Mage s and 1 finisher. November 12, 2014 The Competitive Commander’s Guide to: Oloro Esper Control . At times, I’ve played either all Anticipates or all Hallowed Moonlights, but I believe that a split is best, since you’d much prefer to draw one of each than two of either one. Planeswalkers (2) 2 Teferi, Hero of Dominaria. RELATED: Magic: The Gathering - How to Counter a Modern Elves Deck. Once a year commander players get a dedicated special treat in the form of five new decks packed with all sorts of goodies to enhance our builds or try entirely new commanders (Planeswalkers!!! It’s rock-solid against Atarka Red, and is a great foil to the dreaded Gideon, Ally of Zendikar. Geist of Saint Traft isn't really that good in control as he is a lot more aggro based. Building an Esper Control deck begins with the "control shell," or the skeleton of the deck. Meanwhile, Inquisition of Kozilek is a vital hand control card that not only gets rid of a problematic card ahead of time, but it also gives the caster a full view of the opponent's hand, so they can plan around what they see (or don't see). If Esper Control goes up against other control decks, combo decks or spell-heavy decks, then Dispel is a strong card to side in, hitting Remand, Mana Leak and Cryptic Command to win counterspell wars cheaply. Batterskull isn't 100 percent required for Esper Control, but including a copy or two is often a good idea since this nifty Equipment from the land of Mirrodin can come down as a 4/4 with lifelink and vigilance. ). If you want to have the best chance of beating Ramp, try to make room in the sideboard for 3 Transgress the Mind. Always play 4 in your control decks, and never sideboard one out.” Nothing about this has changed. Esper Control – Standard | Channel Mengucci. Esper Control is a bit vulnerable early on, but once it builds up enough momentum, it can pin the opponent down and demolish them with inevitable late-game threats. Ojutai’s Command is a way to build life gain and card advantage into your control deck without resorting to any clunky, awkward options. Anticipate is better for this job, but Hallowed Moonlight can generate extra value and offers the occasional blowout. The good news is that it’s a very complex and challenging matchup, so if you have a lot more experience than your opponent (which you will, since Esper Control is a relatively unpopular strategy), then you have a fighting chance. I graduated high school in Kansas City in 2009, then earned my Associate's in Arts in 2011 at MCC Longview, then my BA in Creative Writing at UMKC in 2013. Cards like Kalitas, Linvala and Sorin can carry you to the late game by gaining life. 1. When you complete a five match league run for the first time ever you will get 1 … Originally inspired by a deck used by Guillaume Wafo-Tapa at Grand Prix Boston-Worcester 2014, it has grown a following in devout control players.

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